Singleplayer campaign support: player/world init

This commit is contained in:
Paul Chote
2010-08-16 15:19:53 +12:00
parent d6f0a03270
commit 56b0da0b13
13 changed files with 155 additions and 49 deletions

View File

@@ -0,0 +1,36 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class LocalPlayerFromMapInfo : TraitInfo<LocalPlayerFromMap>, ITraitPrerequisite<CreateMapPlayersInfo>
{
public readonly string Player = "GoodGuy";
}
class LocalPlayerFromMap: ICreatePlayers
{
public void CreatePlayers(World w)
{
var name = w.WorldActor.Info.Traits.Get<LocalPlayerFromMapInfo>().Player;
var player = w.WorldActor.Trait<CreateMapPlayers>().Players[name];
// Hack: the player *must* be keyed by LocalClientId for orders to be processed correctly
var local = w.players.FirstOrDefault(p => p.Value == player);
w.players.Remove(local.Key);
w.players.Add(Game.LocalClientId,local.Value);
w.SetLocalPlayer(Game.LocalClientId);
}
}
}