Singleplayer campaign support: player/world init
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36
OpenRA.Mods.RA/LocalPlayerFromMap.cs
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36
OpenRA.Mods.RA/LocalPlayerFromMap.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class LocalPlayerFromMapInfo : TraitInfo<LocalPlayerFromMap>, ITraitPrerequisite<CreateMapPlayersInfo>
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{
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public readonly string Player = "GoodGuy";
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}
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class LocalPlayerFromMap: ICreatePlayers
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{
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public void CreatePlayers(World w)
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{
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var name = w.WorldActor.Info.Traits.Get<LocalPlayerFromMapInfo>().Player;
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var player = w.WorldActor.Trait<CreateMapPlayers>().Players[name];
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// Hack: the player *must* be keyed by LocalClientId for orders to be processed correctly
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var local = w.players.FirstOrDefault(p => p.Value == player);
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w.players.Remove(local.Key);
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w.players.Add(Game.LocalClientId,local.Value);
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w.SetLocalPlayer(Game.LocalClientId);
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}
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}
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}
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