From 56b1b459655db035bdad4495c4f529aea0259c2c Mon Sep 17 00:00:00 2001 From: Chris Forbes Date: Tue, 9 Mar 2010 13:56:17 +1300 Subject: [PATCH] reject connections if the game is already started --- OpenRA.Server/Server.cs | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/OpenRA.Server/Server.cs b/OpenRA.Server/Server.cs index e42b541bf6..2cc907f41c 100644 --- a/OpenRA.Server/Server.cs +++ b/OpenRA.Server/Server.cs @@ -105,6 +105,14 @@ namespace OpenRA.Server var newConn = new Connection { socket = listener.AcceptSocket() }; try { + if (GameStarted) + { + Console.WriteLine("Rejected connection from {0}; game is already started.", + newConn.socket.RemoteEndPoint); + newConn.socket.Close(); + return; + } + newConn.socket.Blocking = false; newConn.socket.NoDelay = true;