Use new IAutoRenderSize for determining actor render bounds
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@@ -328,6 +328,7 @@
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<Compile Include="Traits\Crushable.cs" />
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<Compile Include="Traits\CustomSellValue.cs" />
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<Compile Include="Traits\CustomSelectionSize.cs" />
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<Compile Include="Traits\Render\CustomRenderSize.cs" />
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<Compile Include="Traits\DamagedByTerrain.cs" />
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<Compile Include="Traits\DeliversCash.cs" />
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<Compile Include="Traits\DeliversExperience.cs" />
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@@ -417,6 +418,7 @@
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<Compile Include="Traits\BodyOrientation.cs" />
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<Compile Include="Traits\QuantizeFacingsFromSequence.cs" />
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<Compile Include="Traits\Render\AutoSelectionSize.cs" />
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<Compile Include="Traits\Render\AutoRenderSize.cs" />
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<Compile Include="Traits\Render\CashTricklerBar.cs" />
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<Compile Include="Traits\Render\CustomTerrainDebugOverlay.cs" />
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<Compile Include="Traits\Render\Hovers.cs" />
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