Use new IAutoRenderSize for determining actor render bounds

This commit is contained in:
reaperrr
2017-09-10 10:44:31 +02:00
committed by Pavel Penev
parent 2501a93b87
commit 56b6aabbb8
26 changed files with 158 additions and 3 deletions

View File

@@ -328,6 +328,7 @@
<Compile Include="Traits\Crushable.cs" />
<Compile Include="Traits\CustomSellValue.cs" />
<Compile Include="Traits\CustomSelectionSize.cs" />
<Compile Include="Traits\Render\CustomRenderSize.cs" />
<Compile Include="Traits\DamagedByTerrain.cs" />
<Compile Include="Traits\DeliversCash.cs" />
<Compile Include="Traits\DeliversExperience.cs" />
@@ -417,6 +418,7 @@
<Compile Include="Traits\BodyOrientation.cs" />
<Compile Include="Traits\QuantizeFacingsFromSequence.cs" />
<Compile Include="Traits\Render\AutoSelectionSize.cs" />
<Compile Include="Traits\Render\AutoRenderSize.cs" />
<Compile Include="Traits\Render\CashTricklerBar.cs" />
<Compile Include="Traits\Render\CustomTerrainDebugOverlay.cs" />
<Compile Include="Traits\Render\Hovers.cs" />