Use new IAutoRenderSize for determining actor render bounds
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32
OpenRA.Mods.Common/Traits/Render/AutoRenderSize.cs
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32
OpenRA.Mods.Common/Traits/Render/AutoRenderSize.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits.Render
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{
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[Desc("Automatically calculates the screen map boundaries from the sprite size.")]
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public class AutoRenderSizeInfo : ITraitInfo, Requires<RenderSpritesInfo>, IAutoRenderSizeInfo
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{
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public object Create(ActorInitializer init) { return new AutoRenderSize(this); }
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}
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public class AutoRenderSize : IAutoRenderSize
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{
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public AutoRenderSize(AutoRenderSizeInfo info) { }
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public int2 RenderSize(Actor self)
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{
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var rs = self.Trait<RenderSprites>();
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return rs.AutoRenderSize(self);
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}
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}
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}
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35
OpenRA.Mods.Common/Traits/Render/CustomRenderSize.cs
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35
OpenRA.Mods.Common/Traits/Render/CustomRenderSize.cs
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@@ -0,0 +1,35 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Special case trait for actors that need to define targetable area and screen map bounds manually.")]
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public class CustomRenderSizeInfo : ITraitInfo, IAutoRenderSizeInfo
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{
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[FieldLoader.Require]
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public readonly int[] CustomBounds = null;
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public object Create(ActorInitializer init) { return new CustomRenderSize(this); }
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}
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public class CustomRenderSize : IAutoRenderSize
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{
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readonly CustomRenderSizeInfo info;
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public CustomRenderSize(CustomRenderSizeInfo info) { this.info = info; }
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public int2 RenderSize(Actor self)
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{
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return new int2(info.CustomBounds[0], info.CustomBounds[1]);
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}
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}
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}
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@@ -238,6 +238,12 @@ namespace OpenRA.Mods.Common.Traits.Render
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// Required by WithSpriteBody and WithInfantryBody
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public int2 AutoSelectionSize(Actor self)
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{
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return AutoRenderSize(self);
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}
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// Required by WithSpriteBody and WithInfantryBody
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public int2 AutoRenderSize(Actor self)
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{
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return anims.Where(b => b.IsVisible
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&& b.Animation.Animation.CurrentSequence != null)
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@@ -19,7 +19,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits.Render
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{
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[Desc("Also returns a default selection size that is calculated automatically from the voxel dimensions.")]
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public class WithVoxelBodyInfo : ConditionalTraitInfo, IRenderActorPreviewVoxelsInfo, Requires<RenderVoxelsInfo>, IAutoSelectionSizeInfo
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public class WithVoxelBodyInfo : ConditionalTraitInfo, IRenderActorPreviewVoxelsInfo, Requires<RenderVoxelsInfo>, IAutoSelectionSizeInfo, IAutoRenderSizeInfo
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{
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public readonly string Sequence = "idle";
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@@ -39,7 +39,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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}
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}
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public class WithVoxelBody : ConditionalTrait<WithVoxelBodyInfo>, IAutoSelectionSize
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public class WithVoxelBody : ConditionalTrait<WithVoxelBodyInfo>, IAutoSelectionSize, IAutoRenderSize
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{
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readonly int2 size;
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@@ -61,5 +61,6 @@ namespace OpenRA.Mods.Common.Traits.Render
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}
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public int2 SelectionSize(Actor self) { return size; }
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public int2 RenderSize(Actor self) { return size; }
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}
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}
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