Use new IAutoRenderSize for determining actor render bounds
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35
OpenRA.Mods.Common/Traits/Render/CustomRenderSize.cs
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35
OpenRA.Mods.Common/Traits/Render/CustomRenderSize.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Special case trait for actors that need to define targetable area and screen map bounds manually.")]
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public class CustomRenderSizeInfo : ITraitInfo, IAutoRenderSizeInfo
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{
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[FieldLoader.Require]
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public readonly int[] CustomBounds = null;
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public object Create(ActorInitializer init) { return new CustomRenderSize(this); }
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}
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public class CustomRenderSize : IAutoRenderSize
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{
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readonly CustomRenderSizeInfo info;
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public CustomRenderSize(CustomRenderSizeInfo info) { this.info = info; }
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public int2 RenderSize(Actor self)
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{
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return new int2(info.CustomBounds[0], info.CustomBounds[1]);
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}
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}
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}
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