Use new IAutoRenderSize for determining actor render bounds

This commit is contained in:
reaperrr
2017-09-10 10:44:31 +02:00
committed by Pavel Penev
parent 2501a93b87
commit 56b6aabbb8
26 changed files with 158 additions and 3 deletions

View File

@@ -0,0 +1,35 @@
#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Special case trait for actors that need to define targetable area and screen map bounds manually.")]
public class CustomRenderSizeInfo : ITraitInfo, IAutoRenderSizeInfo
{
[FieldLoader.Require]
public readonly int[] CustomBounds = null;
public object Create(ActorInitializer init) { return new CustomRenderSize(this); }
}
public class CustomRenderSize : IAutoRenderSize
{
readonly CustomRenderSizeInfo info;
public CustomRenderSize(CustomRenderSizeInfo info) { this.info = info; }
public int2 RenderSize(Actor self)
{
return new int2(info.CustomBounds[0], info.CustomBounds[1]);
}
}
}