Use new IAutoRenderSize for determining actor render bounds

This commit is contained in:
reaperrr
2017-09-10 10:44:31 +02:00
committed by Pavel Penev
parent 2501a93b87
commit 56b6aabbb8
26 changed files with 158 additions and 3 deletions

View File

@@ -417,6 +417,8 @@ BRIDGE1:
FreeActor@south:
Actor: bridgehut
SpawnOffset: 0,2
CustomRenderSize:
CustomBounds: 96,96
BRIDGE2:
Inherits: ^Bridge
@@ -434,6 +436,8 @@ BRIDGE2:
FreeActor@south:
Actor: bridgehut
SpawnOffset: 2,2
CustomRenderSize:
CustomBounds: 120,120
BRIDGE3:
Inherits: ^Bridge
@@ -451,6 +455,8 @@ BRIDGE3:
FreeActor@south:
Actor: bridgehut
SpawnOffset: 1,2
CustomRenderSize:
CustomBounds: 144,120
BRIDGE4:
Inherits: ^Bridge
@@ -468,6 +474,8 @@ BRIDGE4:
FreeActor@south:
Actor: bridgehut
SpawnOffset: 3,2
CustomRenderSize:
CustomBounds: 144,96
BRIDGEHUT:
AlwaysVisible:
@@ -479,6 +487,8 @@ BRIDGEHUT:
LegacyBridgeHut:
Targetable:
TargetTypes: BridgeHut, C4
CustomRenderSize:
CustomBounds: 48,48
C1:
Inherits: ^CivInfantry

View File

@@ -13,6 +13,7 @@
QuantizeFacingsFromSequence:
AutoSelectionSize:
RenderSprites:
AutoRenderSize:
^1x1Shape:
HitShape:

View File

@@ -134,3 +134,4 @@ FLARE:
AutoSelectionSize:
EditorTilesetFilter:
Categories: System
AutoRenderSize:

View File

@@ -243,6 +243,7 @@ SILO:
SelectionDecorations:
VisualBounds: 49,30
-AcceptsDeliveredCash:
AutoRenderSize:
PYLE:
Inherits: ^BaseBuilding
@@ -814,6 +815,7 @@ SAM:
Amount: -20
BodyOrientation:
UseClassicFacingFudge: True
AutoRenderSize:
OBLI:
Inherits: ^Defense