Use new IAutoRenderSize for determining actor render bounds
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@@ -417,6 +417,8 @@ BRIDGE1:
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FreeActor@south:
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Actor: bridgehut
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SpawnOffset: 0,2
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CustomRenderSize:
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CustomBounds: 96,96
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BRIDGE2:
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Inherits: ^Bridge
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@@ -434,6 +436,8 @@ BRIDGE2:
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FreeActor@south:
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Actor: bridgehut
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SpawnOffset: 2,2
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CustomRenderSize:
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CustomBounds: 120,120
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BRIDGE3:
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Inherits: ^Bridge
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@@ -451,6 +455,8 @@ BRIDGE3:
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FreeActor@south:
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Actor: bridgehut
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SpawnOffset: 1,2
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CustomRenderSize:
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CustomBounds: 144,120
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BRIDGE4:
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Inherits: ^Bridge
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@@ -468,6 +474,8 @@ BRIDGE4:
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FreeActor@south:
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Actor: bridgehut
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SpawnOffset: 3,2
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CustomRenderSize:
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CustomBounds: 144,96
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BRIDGEHUT:
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AlwaysVisible:
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@@ -479,6 +487,8 @@ BRIDGEHUT:
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LegacyBridgeHut:
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Targetable:
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TargetTypes: BridgeHut, C4
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CustomRenderSize:
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CustomBounds: 48,48
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C1:
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Inherits: ^CivInfantry
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@@ -13,6 +13,7 @@
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QuantizeFacingsFromSequence:
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AutoSelectionSize:
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RenderSprites:
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AutoRenderSize:
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^1x1Shape:
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HitShape:
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@@ -134,3 +134,4 @@ FLARE:
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AutoSelectionSize:
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EditorTilesetFilter:
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Categories: System
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AutoRenderSize:
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@@ -243,6 +243,7 @@ SILO:
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SelectionDecorations:
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VisualBounds: 49,30
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-AcceptsDeliveredCash:
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AutoRenderSize:
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PYLE:
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Inherits: ^BaseBuilding
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@@ -814,6 +815,7 @@ SAM:
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Amount: -20
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BodyOrientation:
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UseClassicFacingFudge: True
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AutoRenderSize:
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OBLI:
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Inherits: ^Defense
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