Use new IAutoRenderSize for determining actor render bounds

This commit is contained in:
reaperrr
2017-09-10 10:44:31 +02:00
committed by Pavel Penev
parent 2501a93b87
commit 56b6aabbb8
26 changed files with 158 additions and 3 deletions

View File

@@ -88,6 +88,7 @@ tile475:
BodyOrientation:
QuantizedFacings: 1
AutoSelectionSize:
AutoRenderSize:
# Placed after the sietch is destroyed so that the cliff is still unpassable
invisibleBlocker:

View File

@@ -63,6 +63,7 @@ spicebloom:
Radius: 512
EditorTilesetFilter:
Categories: System
AutoRenderSize:
sandworm:
Inherits@1: ^SpriteActor

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@@ -13,6 +13,7 @@
QuantizeFacingsFromSequence:
AutoSelectionSize:
RenderSprites:
AutoRenderSize:
^GainsExperience:
GainsExperience:

View File

@@ -138,6 +138,8 @@ crate:
CustomBounds: 20,20
EditorTilesetFilter:
Categories: System
CustomRenderSize:
CustomBounds: 20,20
mpspawn:
EditorOnlyTooltip: