Use new IAutoRenderSize for determining actor render bounds
This commit is contained in:
@@ -88,6 +88,7 @@ tile475:
|
||||
BodyOrientation:
|
||||
QuantizedFacings: 1
|
||||
AutoSelectionSize:
|
||||
AutoRenderSize:
|
||||
|
||||
# Placed after the sietch is destroyed so that the cliff is still unpassable
|
||||
invisibleBlocker:
|
||||
|
||||
@@ -63,6 +63,7 @@ spicebloom:
|
||||
Radius: 512
|
||||
EditorTilesetFilter:
|
||||
Categories: System
|
||||
AutoRenderSize:
|
||||
|
||||
sandworm:
|
||||
Inherits@1: ^SpriteActor
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
QuantizeFacingsFromSequence:
|
||||
AutoSelectionSize:
|
||||
RenderSprites:
|
||||
AutoRenderSize:
|
||||
|
||||
^GainsExperience:
|
||||
GainsExperience:
|
||||
|
||||
@@ -138,6 +138,8 @@ crate:
|
||||
CustomBounds: 20,20
|
||||
EditorTilesetFilter:
|
||||
Categories: System
|
||||
CustomRenderSize:
|
||||
CustomBounds: 20,20
|
||||
|
||||
mpspawn:
|
||||
EditorOnlyTooltip:
|
||||
|
||||
Reference in New Issue
Block a user