Use new IAutoRenderSize for determining actor render bounds

This commit is contained in:
reaperrr
2017-09-10 10:44:31 +02:00
committed by Pavel Penev
parent 2501a93b87
commit 56b6aabbb8
26 changed files with 158 additions and 3 deletions

View File

@@ -12,6 +12,7 @@
QuantizeFacingsFromSequence:
AutoSelectionSize:
RenderSprites:
AutoRenderSize:
^1x1Shape:
HitShape:
@@ -786,6 +787,8 @@
Type: Light
EditorTilesetFilter:
Categories: Decoration
CustomRenderSize:
CustomBounds: 24,24
^CivBuilding:
Inherits: ^TechBuilding
@@ -974,6 +977,8 @@
ScriptTriggers:
BodyOrientation:
QuantizedFacings: 1
CustomRenderSize:
CustomBounds: 96,48
^Rock:
Inherits@1: ^SpriteActor