Use new IAutoRenderSize for determining actor render bounds
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@@ -12,6 +12,7 @@
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QuantizeFacingsFromSequence:
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AutoSelectionSize:
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RenderSprites:
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AutoRenderSize:
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^1x1Shape:
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HitShape:
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@@ -786,6 +787,8 @@
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Type: Light
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EditorTilesetFilter:
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Categories: Decoration
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CustomRenderSize:
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CustomBounds: 24,24
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^CivBuilding:
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Inherits: ^TechBuilding
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@@ -974,6 +977,8 @@
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ScriptTriggers:
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BodyOrientation:
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QuantizedFacings: 1
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CustomRenderSize:
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CustomBounds: 96,48
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^Rock:
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Inherits@1: ^SpriteActor
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