Use new IAutoRenderSize for determining actor render bounds

This commit is contained in:
reaperrr
2017-09-10 10:44:31 +02:00
committed by Pavel Penev
parent 2501a93b87
commit 56b6aabbb8
26 changed files with 158 additions and 3 deletions

View File

@@ -381,3 +381,4 @@ HUNTER:
HitShape:
EditorTilesetFilter:
Categories: System
AutoRenderSize:

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@@ -34,6 +34,7 @@ CABHUT:
Name: Bridge
EditorTilesetFilter:
Categories: Bridge
AutoRenderSize:
^LowBridge:
Inherits: ^LowBridgeRamp
@@ -81,6 +82,8 @@ LOBRDG_A_D:
BOffset: 1,1
CustomSelectionSize:
CustomBounds: 96, 48
CustomRenderSize:
CustomBounds: 96, 48
LOBRDG_B:
Inherits: ^LowBridge
@@ -117,6 +120,8 @@ LOBRDG_B_D:
BOffset: -1,1
CustomSelectionSize:
CustomBounds: 96, 48
CustomRenderSize:
CustomBounds: 96, 48
LOBRDG_R_SE:
Inherits: ^LowBridgeRamp
@@ -177,6 +182,8 @@ LOBRDG_R_SW:
CustomBounds: 96, 144
EditorTilesetFilter:
Categories: Bridge
CustomRenderSize:
CustomBounds: 96, 144
BRIDGE1:
Inherits: ^ElevatedBridgePlaceholder

View File

@@ -15,6 +15,7 @@
QuantizeFacingsFromSequence:
AutoSelectionSize:
RenderSprites:
AutoRenderSize:
^GainsExperience:
GainsExperience:
@@ -431,6 +432,8 @@
CustomBounds: 24,24
EditorTilesetFilter:
Categories: System
CustomRenderSize:
CustomBounds: 24,24
^Wall:
Inherits@1: ^SpriteActor
@@ -1099,6 +1102,7 @@
TerrainType: Rail
EditorTilesetFilter:
Categories: Railway
AutoRenderSize:
^Tunnel:
RenderSprites:
@@ -1118,6 +1122,8 @@
Dimensions: 3, 3
EditorTilesetFilter:
Categories: Tunnel
CustomRenderSize:
CustomBounds: 144, 144
^Gate:
Inherits: ^Building

View File

@@ -188,6 +188,7 @@ JUMPJET.Husk:
FallbackSequence: die-splash
EditorTilesetFilter:
Categories: Husk
AutoRenderSize:
GHOST:
Inherits: ^Soldier

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@@ -129,6 +129,8 @@ NAFNCE:
Weapons: SmallDebris
Pieces: 0, 1
Range: 2c0, 5c0
CustomRenderSize:
CustomBounds: 48, 24
NALASR:
Inherits: ^Defense

View File

@@ -118,6 +118,7 @@ VEINHOLE:
AutoSelectionSize:
EditorTilesetFilter:
Categories: Resource spawn
AutoRenderSize:
^TibFlora:
Inherits: ^Tree