Use new IAutoRenderSize for determining actor render bounds
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@@ -381,3 +381,4 @@ HUNTER:
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HitShape:
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EditorTilesetFilter:
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Categories: System
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AutoRenderSize:
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@@ -34,6 +34,7 @@ CABHUT:
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Name: Bridge
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EditorTilesetFilter:
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Categories: Bridge
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AutoRenderSize:
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^LowBridge:
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Inherits: ^LowBridgeRamp
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@@ -81,6 +82,8 @@ LOBRDG_A_D:
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BOffset: 1,1
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CustomSelectionSize:
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CustomBounds: 96, 48
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CustomRenderSize:
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CustomBounds: 96, 48
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LOBRDG_B:
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Inherits: ^LowBridge
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@@ -117,6 +120,8 @@ LOBRDG_B_D:
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BOffset: -1,1
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CustomSelectionSize:
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CustomBounds: 96, 48
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CustomRenderSize:
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CustomBounds: 96, 48
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LOBRDG_R_SE:
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Inherits: ^LowBridgeRamp
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@@ -177,6 +182,8 @@ LOBRDG_R_SW:
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CustomBounds: 96, 144
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EditorTilesetFilter:
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Categories: Bridge
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CustomRenderSize:
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CustomBounds: 96, 144
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BRIDGE1:
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Inherits: ^ElevatedBridgePlaceholder
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@@ -15,6 +15,7 @@
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QuantizeFacingsFromSequence:
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AutoSelectionSize:
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RenderSprites:
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AutoRenderSize:
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^GainsExperience:
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GainsExperience:
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@@ -431,6 +432,8 @@
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CustomBounds: 24,24
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EditorTilesetFilter:
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Categories: System
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CustomRenderSize:
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CustomBounds: 24,24
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^Wall:
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Inherits@1: ^SpriteActor
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@@ -1099,6 +1102,7 @@
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TerrainType: Rail
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EditorTilesetFilter:
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Categories: Railway
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AutoRenderSize:
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^Tunnel:
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RenderSprites:
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@@ -1118,6 +1122,8 @@
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Dimensions: 3, 3
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EditorTilesetFilter:
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Categories: Tunnel
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CustomRenderSize:
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CustomBounds: 144, 144
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^Gate:
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Inherits: ^Building
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@@ -188,6 +188,7 @@ JUMPJET.Husk:
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FallbackSequence: die-splash
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EditorTilesetFilter:
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Categories: Husk
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AutoRenderSize:
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GHOST:
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Inherits: ^Soldier
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@@ -129,6 +129,8 @@ NAFNCE:
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Weapons: SmallDebris
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Pieces: 0, 1
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Range: 2c0, 5c0
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CustomRenderSize:
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CustomBounds: 48, 24
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NALASR:
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Inherits: ^Defense
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@@ -118,6 +118,7 @@ VEINHOLE:
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AutoSelectionSize:
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EditorTilesetFilter:
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Categories: Resource spawn
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AutoRenderSize:
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^TibFlora:
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Inherits: ^Tree
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