slightly faster again (map.IsInMap isnt free) -- but be careful

This commit is contained in:
Chris Forbes
2010-07-26 21:42:11 +12:00
parent e0a5350ed6
commit 56e929014d
2 changed files with 1 additions and 2 deletions

View File

@@ -174,7 +174,6 @@ namespace OpenRA.Traits
if (MovementCostForCell(self, cell) == float.PositiveInfinity) if (MovementCostForCell(self, cell) == float.PositiveInfinity)
return false; return false;
// Check for buildings // Check for buildings
var building = bim.GetBuildingBlocking(cell); var building = bim.GetBuildingBlocking(cell);
if (building != null && building != ignoreActor) if (building != null && building != ignoreActor)

View File

@@ -67,7 +67,7 @@ namespace OpenRA.Traits
public bool AnyUnitsAt(int2 a) public bool AnyUnitsAt(int2 a)
{ {
return map.IsInMap(a) && influence[a.X, a.Y].Count > 0; return /*map.IsInMap(a) && */influence[a.X, a.Y].Count > 0;
} }
public void Add( Actor self, IOccupySpace unit ) public void Add( Actor self, IOccupySpace unit )