moved OreRefinery into mod dll.
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@@ -134,7 +134,6 @@
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<Compile Include="Traits\World\ChoosePaletteOnSelect.cs" />
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<Compile Include="Traits\World\Country.cs" />
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<Compile Include="Traits\World\CrateSpawner.cs" />
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<Compile Include="Traits\OreRefinery.cs" />
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<Compile Include="Traits\Activities\Attack.cs" />
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<Compile Include="Traits\Activities\CallFunc.cs" />
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<Compile Include="Traits\Activities\EnterTransport.cs" />
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@@ -1,56 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using OpenRA.Traits.Activities;
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namespace OpenRA.Traits
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{
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class OreRefineryInfo : ITraitInfo
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{
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public object Create(Actor self) { return new OreRefinery(self); }
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}
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class OreRefinery : IAcceptOre
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{
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Actor self;
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public OreRefinery(Actor self)
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{
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this.self = self;
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}
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public int2 DeliverOffset { get { return new int2(1, 2); } }
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public void OnDock(Actor harv, DeliverOre dockOrder)
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{
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var unit = harv.traits.Get<Unit>();
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if (unit.Facing != 64)
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harv.QueueActivity(new Turn(64));
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harv.QueueActivity( new CallFunc( () => {
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var renderUnit = harv.traits.Get<RenderUnit>();
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if (renderUnit.anim.CurrentSequence.Name != "empty")
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renderUnit.PlayCustomAnimation(harv, "empty", () =>
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{
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harv.traits.Get<Harvester>().Deliver(harv, self);
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harv.QueueActivity(new Harvest());
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});
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}
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));
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}
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}
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}
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@@ -28,7 +28,7 @@ namespace OpenRA.Traits
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public override object Create(Actor self) { return new RenderUnit(self); }
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}
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class RenderUnit : RenderSimple, INotifyDamage
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public class RenderUnit : RenderSimple, INotifyDamage
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{
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public RenderUnit(Actor self)
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: base(self, () => self.traits.Get<Unit>().Facing)
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