made teleport work
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@@ -57,13 +57,8 @@ namespace OpenRa.Game
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public void Remove( Actor self, IOccupySpace unit )
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{
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var min = int2.Max(new int2(0, 0), self.Location - searchDistance);
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var max = int2.Min(new int2(128, 128), self.Location + searchDistance);
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for (var j = min.Y; j <= max.Y; j++)
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for (var i = min.X; i <= max.X; i++)
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if (influence[i, j] == self)
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influence[i, j] = null;
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foreach (var c in unit.OccupiedCells())
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influence[c.X, c.Y] = null;
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}
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public void Update(Actor self, IOccupySpace unit)
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