made teleport work
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@@ -19,26 +19,11 @@ namespace OpenRa.Game.Traits.Activities
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public IActivity Tick(Actor self)
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{
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var unit = self.traits.Get<Unit>();
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var mobile = self.traits.Get<Mobile>();
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//TODO: Something needs to go here to shift the units position.
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// Everything i have tried has caused a crash in UnitInfluenceMap.
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//Game.world.AddFrameEndTask(_ =>
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//{
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Game.UnitInfluence.Remove(self, mobile);
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//self.Location = this.destination;
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mobile.toCell = this.destination;
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Game.UnitInfluence.Add(self, mobile);
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//});
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return null;
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mobile.TeleportTo(self, destination);
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return NextActivity;
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}
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public void Cancel(Actor self) { }
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}
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}
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@@ -38,8 +38,8 @@ namespace OpenRa.Game.Traits
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if (order.OrderString == "UsePortableChronoshift" && CanEnterCell(order.TargetLocation, self))
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{
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//self.QueueActivity(new Activities.Teleport(order.TargetLocation));
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Sound.Play("chrotnk1.aud");
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self.QueueActivity(new Activities.Teleport(order.TargetLocation));
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// Sound.Play("chrotnk1.aud");
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chronoshiftActive = false;
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remainingChargeTime = chargeTime;
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}
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@@ -28,6 +28,12 @@ namespace OpenRa.Game.Traits
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Game.UnitInfluence.Add(self, this);
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}
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public void TeleportTo(Actor self, int2 xy)
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{
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fromCell = toCell = xy;
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self.CenterLocation = Util.CenterOfCell(fromCell);
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}
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public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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{
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if (mi.Button == MouseButton.Left) return null;
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@@ -52,7 +58,9 @@ namespace OpenRa.Game.Traits
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public IEnumerable<int2> OccupiedCells()
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{
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return new[] { fromCell, toCell };
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return (fromCell == toCell)
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? new[] { fromCell }
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: new[] { fromCell, toCell };
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}
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public UnitMovementType GetMovementType()
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@@ -57,13 +57,8 @@ namespace OpenRa.Game
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public void Remove( Actor self, IOccupySpace unit )
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{
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var min = int2.Max(new int2(0, 0), self.Location - searchDistance);
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var max = int2.Min(new int2(128, 128), self.Location + searchDistance);
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for (var j = min.Y; j <= max.Y; j++)
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for (var i = min.X; i <= max.X; i++)
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if (influence[i, j] == self)
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influence[i, j] = null;
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foreach (var c in unit.OccupiedCells())
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influence[c.X, c.Y] = null;
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}
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public void Update(Actor self, IOccupySpace unit)
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