Move Render*Circle, ThrowsParticle and ParatroopersPower to appropriate locations
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43
OpenRA.Mods.Common/Traits/Render/RenderDetectionCircle.cs
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43
OpenRA.Mods.Common/Traits/Render/RenderDetectionCircle.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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class RenderDetectionCircleInfo : ITraitInfo
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{
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public object Create(ActorInitializer init) { return new RenderDetectionCircle(init.Self); }
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}
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class RenderDetectionCircle : IPostRenderSelection
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{
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Actor self;
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public RenderDetectionCircle(Actor self) { this.self = self; }
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public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr)
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{
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if (self.Owner != self.World.LocalPlayer)
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yield break;
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yield return new RangeCircleRenderable(
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self.CenterPosition,
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WRange.FromCells(self.Info.Traits.Get<DetectCloakedInfo>().Range),
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0,
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Color.FromArgb(128, Color.LimeGreen),
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Color.FromArgb(96, Color.Black));
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}
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}
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}
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