Move Render*Circle, ThrowsParticle and ParatroopersPower to appropriate locations

This commit is contained in:
reaperrr
2015-01-04 17:55:11 +01:00
parent 7a8826f5e0
commit 573c26145e
9 changed files with 11 additions and 15 deletions

View File

@@ -0,0 +1,43 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
class RenderDetectionCircleInfo : ITraitInfo
{
public object Create(ActorInitializer init) { return new RenderDetectionCircle(init.Self); }
}
class RenderDetectionCircle : IPostRenderSelection
{
Actor self;
public RenderDetectionCircle(Actor self) { this.self = self; }
public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr)
{
if (self.Owner != self.World.LocalPlayer)
yield break;
yield return new RangeCircleRenderable(
self.CenterPosition,
WRange.FromCells(self.Info.Traits.Get<DetectCloakedInfo>().Range),
0,
Color.FromArgb(128, Color.LimeGreen),
Color.FromArgb(96, Color.Black));
}
}
}