Move Render*Circle, ThrowsParticle and ParatroopersPower to appropriate locations
This commit is contained in:
@@ -263,12 +263,15 @@
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<Compile Include="Traits\Render\WithBuildingExplosion.cs" />
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<Compile Include="Traits\Render\WithBuildingExplosion.cs" />
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<Compile Include="Traits\Render\RenderBuildingSilo.cs" />
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<Compile Include="Traits\Render\RenderBuildingSilo.cs" />
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<Compile Include="Traits\Render\RenderBuildingWall.cs" />
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<Compile Include="Traits\Render\RenderBuildingWall.cs" />
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<Compile Include="Traits\Render\RenderDetectionCircle.cs" />
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<Compile Include="Traits\Render\RenderRangeCircle.cs" />
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<Compile Include="Traits\Render\WithBuildingPlacedAnimation.cs" />
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<Compile Include="Traits\Render\WithBuildingPlacedAnimation.cs" />
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<Compile Include="Traits\Render\WithMakeAnimation.cs" />
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<Compile Include="Traits\Render\WithMakeAnimation.cs" />
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<Compile Include="Traits\Render\WithCrateBody.cs" />
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<Compile Include="Traits\Render\WithCrateBody.cs" />
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<Compile Include="Traits\Render\WithDeathAnimation.cs" />
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<Compile Include="Traits\Render\WithDeathAnimation.cs" />
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<Compile Include="Traits\Render\WithHarvestAnimation.cs" />
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<Compile Include="Traits\Render\WithHarvestAnimation.cs" />
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<Compile Include="Traits\Render\WithMuzzleFlash.cs" />
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<Compile Include="Traits\Render\WithMuzzleFlash.cs" />
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<Compile Include="Traits\Render\WithRangeCircle.cs" />
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<Compile Include="Traits\Render\WithResources.cs" />
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<Compile Include="Traits\Render\WithResources.cs" />
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<Compile Include="Traits\Render\WithRotor.cs" />
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<Compile Include="Traits\Render\WithRotor.cs" />
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<Compile Include="Traits\Render\WithShadow.cs" />
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<Compile Include="Traits\Render\WithShadow.cs" />
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@@ -286,6 +289,7 @@
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<Compile Include="Traits\Sound\DeathSounds.cs" />
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<Compile Include="Traits\Sound\DeathSounds.cs" />
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<Compile Include="Traits\Sound\SoundOnDamageTransition.cs" />
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<Compile Include="Traits\Sound\SoundOnDamageTransition.cs" />
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<Compile Include="Traits\TargetableUnit.cs" />
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<Compile Include="Traits\TargetableUnit.cs" />
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<Compile Include="Traits\ThrowsParticle.cs" />
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<Compile Include="Traits\Tooltip.cs" />
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<Compile Include="Traits\Tooltip.cs" />
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<Compile Include="Traits\Turreted.cs" />
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<Compile Include="Traits\Turreted.cs" />
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<Compile Include="Traits\Upgrades\UpgradableTrait.cs" />
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<Compile Include="Traits\Upgrades\UpgradableTrait.cs" />
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@@ -12,10 +12,9 @@ using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing;
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using OpenRA.Graphics;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Traits
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namespace OpenRA.Mods.Common.Traits
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{
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{
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class RenderDetectionCircleInfo : ITraitInfo
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class RenderDetectionCircleInfo : ITraitInfo
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{
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{
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@@ -13,10 +13,9 @@ using System.Drawing;
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using System.Linq;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Traits
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namespace OpenRA.Mods.Common.Traits
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{
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{
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[Desc("Draw a circle indicating my weapon's range.")]
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[Desc("Draw a circle indicating my weapon's range.")]
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class RenderRangeCircleInfo : ITraitInfo, IPlaceBuildingDecoration, Requires<AttackBaseInfo>
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class RenderRangeCircleInfo : ITraitInfo, IPlaceBuildingDecoration, Requires<AttackBaseInfo>
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@@ -12,10 +12,9 @@ using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing;
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using OpenRA.Graphics;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Traits
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namespace OpenRA.Mods.Common.Traits
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{
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{
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[Desc("Renders an arbitrary circle when selected or placing a structure")]
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[Desc("Renders an arbitrary circle when selected or placing a structure")]
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class WithRangeCircleInfo : ITraitInfo, IPlaceBuildingDecoration
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class WithRangeCircleInfo : ITraitInfo, IPlaceBuildingDecoration
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@@ -9,10 +9,9 @@
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#endregion
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#endregion
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using OpenRA.Graphics;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Traits
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namespace OpenRA.Mods.Common.Traits
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{
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{
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class ThrowsParticleInfo : ITraitInfo, Requires<RenderSimpleInfo>, Requires<IBodyOrientationInfo>
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class ThrowsParticleInfo : ITraitInfo, Requires<RenderSimpleInfo>, Requires<IBodyOrientationInfo>
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{
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{
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@@ -157,9 +157,7 @@
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<Compile Include="ProductionBar.cs" />
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<Compile Include="ProductionBar.cs" />
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<Compile Include="ProximityCaptor.cs" />
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<Compile Include="ProximityCaptor.cs" />
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<Compile Include="ProximityCapturable.cs" />
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<Compile Include="ProximityCapturable.cs" />
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<Compile Include="RenderDetectionCircle.cs" />
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<Compile Include="Traits\Render\RenderJammerCircle.cs" />
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<Compile Include="RenderJammerCircle.cs" />
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<Compile Include="RenderRangeCircle.cs" />
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<Compile Include="Render\RenderBuildingWarFactory.cs" />
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<Compile Include="Render\RenderBuildingWarFactory.cs" />
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<Compile Include="Render\RenderHarvester.cs" />
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<Compile Include="Render\RenderHarvester.cs" />
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<Compile Include="Render\RenderDisguise.cs" />
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<Compile Include="Render\RenderDisguise.cs" />
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@@ -171,12 +169,11 @@
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<Compile Include="SupportPowers\AirstrikePower.cs" />
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<Compile Include="SupportPowers\AirstrikePower.cs" />
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<Compile Include="Traits\SupportPowers\ChronoshiftPower.cs" />
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<Compile Include="Traits\SupportPowers\ChronoshiftPower.cs" />
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<Compile Include="Traits\SupportPowers\GpsPower.cs" />
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<Compile Include="Traits\SupportPowers\GpsPower.cs" />
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<Compile Include="Traits\SupportPowers\ParatroopersPower.cs" />
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<Compile Include="SupportPowers\NukePower.cs" />
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<Compile Include="SupportPowers\NukePower.cs" />
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<Compile Include="SupportPowers\ParatroopersPower.cs" />
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<Compile Include="SupportPowers\SupportPower.cs" />
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<Compile Include="SupportPowers\SupportPower.cs" />
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<Compile Include="SupportPowers\SupportPowerChargeBar.cs" />
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<Compile Include="SupportPowers\SupportPowerChargeBar.cs" />
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<Compile Include="SupportPowers\SupportPowerManager.cs" />
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<Compile Include="SupportPowers\SupportPowerManager.cs" />
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<Compile Include="ThrowsParticle.cs" />
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<Compile Include="TraitsInterfaces.cs" />
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<Compile Include="TraitsInterfaces.cs" />
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<Compile Include="Traits\Buildings\Bridge.cs" />
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<Compile Include="Traits\Buildings\Bridge.cs" />
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<Compile Include="Traits\Buildings\BridgeHut.cs" />
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<Compile Include="Traits\Buildings\BridgeHut.cs" />
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@@ -224,7 +221,7 @@
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<Compile Include="Widgets\WorldCommandWidget.cs" />
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<Compile Include="Widgets\WorldCommandWidget.cs" />
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<Compile Include="Player\BaseAttackNotifier.cs" />
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<Compile Include="Player\BaseAttackNotifier.cs" />
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<Compile Include="Player\HarvesterAttackNotifier.cs" />
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<Compile Include="Player\HarvesterAttackNotifier.cs" />
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<Compile Include="RenderShroudCircle.cs" />
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<Compile Include="Traits\Render\RenderShroudCircle.cs" />
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<Compile Include="Traits\Infiltration\InfiltrateForCash.cs" />
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<Compile Include="Traits\Infiltration\InfiltrateForCash.cs" />
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<Compile Include="Traits\Infiltration\InfiltrateForExploration.cs" />
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<Compile Include="Traits\Infiltration\InfiltrateForExploration.cs" />
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<Compile Include="Traits\Infiltration\InfiltrateForPowerOutage.cs" />
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<Compile Include="Traits\Infiltration\InfiltrateForPowerOutage.cs" />
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@@ -297,7 +294,6 @@
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<Compile Include="DisableUpgrade.cs" />
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<Compile Include="DisableUpgrade.cs" />
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<Compile Include="Warheads\GrantUpgradeWarhead.cs" />
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<Compile Include="Warheads\GrantUpgradeWarhead.cs" />
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<Compile Include="UpgradeActorsNear.cs" />
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<Compile Include="UpgradeActorsNear.cs" />
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<Compile Include="WithRangeCircle.cs" />
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<Compile Include="Scripting\Properties\TransformProperties.cs" />
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<Compile Include="Scripting\Properties\TransformProperties.cs" />
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<Compile Include="UtilityCommands\ActorStatsExport.cs" />
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<Compile Include="UtilityCommands\ActorStatsExport.cs" />
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<Compile Include="UtilityCommands\ExportCharacterSeparatedRules.cs" />
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<Compile Include="UtilityCommands\ExportCharacterSeparatedRules.cs" />
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