Load and save maps using packages.

This commit is contained in:
Paul Chote
2016-02-20 17:23:49 +00:00
parent 9c3b967a47
commit 573e26c887
6 changed files with 48 additions and 43 deletions

View File

@@ -221,7 +221,7 @@ namespace OpenRA.Mods.TS.UtilityCommands
fullSize = new int2(iniSize[2], iniSize[3]);
var map = new Map(modData.DefaultRules.TileSets[tileset], size.Width, size.Height);
var map = new Map(Game.ModData, modData.DefaultRules.TileSets[tileset], size.Width, size.Height);
map.Title = basic.GetValue("Name", Path.GetFileNameWithoutExtension(filename));
map.Author = "Westwood Studios";
map.Bounds = new Rectangle(iniBounds[0], iniBounds[1], iniBounds[2], 2 * iniBounds[3] + 2 * iniBounds[1]);