Fix Monodevelop build; remove Aftermath project.

This commit is contained in:
Paul Chote
2010-07-25 14:55:44 +12:00
parent 484bea106b
commit 5776d351b4
16 changed files with 66 additions and 192 deletions

View File

@@ -0,0 +1,55 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using OpenRA.Mods.RA;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class DemoTruckInfo : TraitInfo<DemoTruck> { }
class DemoTruck : Chronoshiftable, INotifyDamage
{
// Explode on chronoshift
public override bool Activate(Actor self, int2 targetLocation, int duration, bool killCargo, Actor chronosphere)
{
Detonate(self, chronosphere);
return false;
}
// Fire primary on death
public void Damaged(Actor self, AttackInfo e)
{
if (e.DamageState == DamageState.Dead)
Detonate(self, e.Attacker);
}
public void Detonate(Actor self, Actor detonatedBy)
{
var unit = self.traits.GetOrDefault<Unit>();
var info = self.Info.Traits.Get<AttackBaseInfo>();
var altitude = unit != null ? unit.Altitude : 0;
self.World.AddFrameEndTask( w =>
{
Combat.DoExplosion(self, info.PrimaryWeapon, self.CenterLocation, altitude);
var report = self.GetPrimaryWeapon().Report;
if (report != null)
Sound.Play(report + ".aud", self.CenterLocation);
// Remove from world
self.Health = 0;
detonatedBy.Owner.Kills++;
self.Owner.Deaths++;
w.Remove(self);
} );
}
}
}