Fix Monodevelop build; remove Aftermath project.
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53
OpenRA.Mods.RA/Orders/SetChronoTankDestination.cs
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53
OpenRA.Mods.RA/Orders/SetChronoTankDestination.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Orders
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{
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class SetChronoTankDestination : IOrderGenerator
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{
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public readonly Actor self;
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public SetChronoTankDestination(Actor self)
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{
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this.self = self;
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}
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public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
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{
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if (mi.Button == MouseButton.Left)
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{
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Game.controller.CancelInputMode();
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yield break;
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}
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if (world.LocalPlayer.Shroud.IsExplored(xy))
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yield return new Order("ChronoshiftSelf", self, xy);
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}
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public void Tick( World world ) { }
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public void Render( World world )
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{
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world.WorldRenderer.DrawSelectionBox(self, Color.White, true);
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}
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public string GetCursor(World world, int2 xy, MouseInput mi)
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{
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if (!world.LocalPlayer.Shroud.IsExplored(xy))
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return "move-blocked";
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var movement = self.traits.GetOrDefault<IMove>();
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return (movement.CanEnterCell(xy)) ? "chrono-target" : "move-blocked";
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}
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}
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}
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