Convert TS Nod Artillery to condition system
Getting rid of legacy Transforms approach.
This commit is contained in:
@@ -902,31 +902,6 @@ gaicbm:
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Length: 30
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ShadowStart: 30
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gaarty:
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Defaults:
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Offset: 0, -12, 12
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UseTilesetCode: true
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DepthSprite: isodepth.shp
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idle:
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ShadowStart: 3
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damaged-idle:
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Start: 1
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ShadowStart: 4
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muzzle: gunfire
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Length: *
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Offset: 0, 0
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UseTilesetCode: false
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emp-overlay: emp_fx01
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Length: *
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Offset: 0, 0, 13
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UseTilesetCode: false
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ZOffset: 512
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BlendMode: Additive
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-DepthSprite:
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make: gaartymk
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Length: 16
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ShadowStart: 16
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naobel:
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Defaults:
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Offset: 0, -24, 24
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@@ -67,6 +67,26 @@ repair:
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art2:
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Inherits: ^VehicleOverlays
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icon: artyicon
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idle: gaarty
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ShadowStart: 3
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Offset: 0, -12, 12
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UseTilesetCode: true
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DepthSprite: isodepth.shp
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damaged-idle: gaarty
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Start: 1
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ShadowStart: 4
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Offset: 0, -12, 12
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UseTilesetCode: true
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DepthSprite: isodepth.shp
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make: gaartymk
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Length: 16
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ShadowStart: 16
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Offset: 0, -12, 12
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UseTilesetCode: true
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DepthSprite: isodepth.shp
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muzzle: gunfire
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Length: *
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Offset: 0, 0, 24
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weed:
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Inherits: ^VehicleOverlays
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@@ -11,8 +11,6 @@ apc:
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art2:
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idle:
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gaarty:
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turret: art2tur
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barrel: art2barl
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