Convert TS Nod Artillery to condition system

Getting rid of legacy Transforms approach.
This commit is contained in:
reaperrr
2017-03-31 13:02:39 +02:00
parent 60fccc1bc4
commit 5789b73091
5 changed files with 70 additions and 94 deletions

View File

@@ -902,31 +902,6 @@ gaicbm:
Length: 30
ShadowStart: 30
gaarty:
Defaults:
Offset: 0, -12, 12
UseTilesetCode: true
DepthSprite: isodepth.shp
idle:
ShadowStart: 3
damaged-idle:
Start: 1
ShadowStart: 4
muzzle: gunfire
Length: *
Offset: 0, 0
UseTilesetCode: false
emp-overlay: emp_fx01
Length: *
Offset: 0, 0, 13
UseTilesetCode: false
ZOffset: 512
BlendMode: Additive
-DepthSprite:
make: gaartymk
Length: 16
ShadowStart: 16
naobel:
Defaults:
Offset: 0, -24, 24

View File

@@ -67,6 +67,26 @@ repair:
art2:
Inherits: ^VehicleOverlays
icon: artyicon
idle: gaarty
ShadowStart: 3
Offset: 0, -12, 12
UseTilesetCode: true
DepthSprite: isodepth.shp
damaged-idle: gaarty
Start: 1
ShadowStart: 4
Offset: 0, -12, 12
UseTilesetCode: true
DepthSprite: isodepth.shp
make: gaartymk
Length: 16
ShadowStart: 16
Offset: 0, -12, 12
UseTilesetCode: true
DepthSprite: isodepth.shp
muzzle: gunfire
Length: *
Offset: 0, 0, 24
weed:
Inherits: ^VehicleOverlays

View File

@@ -11,8 +11,6 @@ apc:
art2:
idle:
gaarty:
turret: art2tur
barrel: art2barl