Convert TS Nod Artillery to condition system
Getting rid of legacy Transforms approach.
This commit is contained in:
@@ -902,31 +902,6 @@ gaicbm:
|
||||
Length: 30
|
||||
ShadowStart: 30
|
||||
|
||||
gaarty:
|
||||
Defaults:
|
||||
Offset: 0, -12, 12
|
||||
UseTilesetCode: true
|
||||
DepthSprite: isodepth.shp
|
||||
idle:
|
||||
ShadowStart: 3
|
||||
damaged-idle:
|
||||
Start: 1
|
||||
ShadowStart: 4
|
||||
muzzle: gunfire
|
||||
Length: *
|
||||
Offset: 0, 0
|
||||
UseTilesetCode: false
|
||||
emp-overlay: emp_fx01
|
||||
Length: *
|
||||
Offset: 0, 0, 13
|
||||
UseTilesetCode: false
|
||||
ZOffset: 512
|
||||
BlendMode: Additive
|
||||
-DepthSprite:
|
||||
make: gaartymk
|
||||
Length: 16
|
||||
ShadowStart: 16
|
||||
|
||||
naobel:
|
||||
Defaults:
|
||||
Offset: 0, -24, 24
|
||||
|
||||
Reference in New Issue
Block a user