Convert all CreateActor calls to use TypeDictionary
This commit is contained in:
@@ -41,7 +41,11 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
void SpawnUnitsForPlayer(Player p, int2 sp)
|
||||
{
|
||||
p.World.CreateActor("mcv", sp, p);
|
||||
p.World.CreateActor("mcv", new TypeDictionary
|
||||
{
|
||||
new LocationInit( sp ),
|
||||
new OwnerInit( p ),
|
||||
});
|
||||
|
||||
if (p == p.World.LocalPlayer || p.Stances[p.World.LocalPlayer] == Stance.Ally)
|
||||
p.World.WorldActor.traits.Get<Shroud>().Explore(p.World, sp,
|
||||
|
||||
Reference in New Issue
Block a user