Convert all CreateActor calls to use TypeDictionary

This commit is contained in:
alzeih
2010-08-02 01:28:07 +12:00
parent 4ea66ea309
commit 578d42614b
20 changed files with 131 additions and 63 deletions

View File

@@ -41,7 +41,11 @@ namespace OpenRA.Mods.RA
void SpawnUnitsForPlayer(Player p, int2 sp)
{
p.World.CreateActor("mcv", sp, p);
p.World.CreateActor("mcv", new TypeDictionary
{
new LocationInit( sp ),
new OwnerInit( p ),
});
if (p == p.World.LocalPlayer || p.Stances[p.World.LocalPlayer] == Stance.Ally)
p.World.WorldActor.traits.Get<Shroud>().Explore(p.World, sp,