Split mission.lua into mission.lua, reinforcements.lua and supportpowers.lua. Fixes #4204
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@@ -13,7 +13,7 @@ CivilianWait = 150
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BaseAlertDelay = 300
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SendInsertionHelicopter = function()
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local heli, passengers = Mission.PerformHelicopterInsertion(player, InsertionHelicopterType, { TanyaType },
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local heli, passengers = Reinforcements.PerformHelicopterInsertion(player, InsertionHelicopterType, { TanyaType },
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InsertionEntry.CenterPosition, InsertionLZ.CenterPosition, InsertionEntry.CenterPosition)
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tanya = passengers[1]
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Actor.OnKilled(tanya, TanyaKilled)
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@@ -21,7 +21,7 @@ end
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SendJeeps = function()
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Media.PlaySpeechNotification("ReinforcementsArrived")
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Mission.Reinforce(player, JeepReinforcements, InsertionEntry.Location, InsertionLZ.Location, JeepInterval)
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Reinforcements.Reinforce(player, JeepReinforcements, InsertionEntry.Location, InsertionLZ.Location, JeepInterval)
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end
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RunInitialActivities = function()
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@@ -59,7 +59,7 @@ LabGuardsKilled = function()
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end
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SendExtractionHelicopter = function()
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local heli = Mission.PerformHelicopterExtraction(player, ExtractionHelicopterType, { einstein },
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local heli = Reinforcements.PerformHelicopterExtraction(player, ExtractionHelicopterType, { einstein },
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SouthReinforcementsPoint.CenterPosition, ExtractionLZ.CenterPosition, ExtractionExitPoint.CenterPosition)
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Actor.OnKilled(heli, HelicopterDestroyed)
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Actor.OnRemovedFromWorld(heli, HelicopterExtractionCompleted)
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@@ -1,5 +1,5 @@
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Reinforcements = { "e1", "e1", "e1", "jeep" }
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ReinforcementsInterval = 15
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JeepReinforcements = { "e1", "e1", "e1", "jeep" }
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JeepReinforcementsInterval = 15
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TruckNames = { "truk", "truk", "truk" }
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TruckInterval = 25
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TruckDelay = 75
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@@ -15,7 +15,7 @@ end
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SendJeepReinforcements = function()
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Media.PlaySpeechNotification("ReinforcementsArrived")
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Mission.Reinforce(player, Reinforcements, ReinforcementsEntryPoint.Location, ReinforcementsRallyPoint.Location, ReinforcementsInterval)
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Reinforcements.Reinforce(player, JeepReinforcements, ReinforcementsEntryPoint.Location, ReinforcementsRallyPoint.Location, JeepReinforcementsInterval)
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end
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RunInitialActivities = function()
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@@ -49,7 +49,7 @@ end
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SendTrucks = function()
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Media.PlaySpeechNotification("ConvoyApproaching")
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OpenRA.RunAfterDelay(TruckDelay, function()
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local trucks = Mission.Reinforce(france, TruckNames, TruckEntryPoint.Location, TruckRallyPoint.Location, TruckInterval,
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local trucks = Reinforcements.Reinforce(france, TruckNames, TruckEntryPoint.Location, TruckRallyPoint.Location, TruckInterval,
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function(truck)
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Actor.Move(truck, TruckExitPoint.Location)
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Actor.RemoveSelf(truck)
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