fixes #2253
rough mouse-cursor for infantry-only areas blue move cursor for d2k rally points
This commit is contained in:
committed by
Chris Forbes
parent
11da96fe22
commit
579ff04f68
@@ -456,6 +456,8 @@ namespace OpenRA.Mods.RA.Move
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{
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{
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IsQueued = forceQueued;
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IsQueued = forceQueued;
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cursor = "move";
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cursor = "move";
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if (self.World.LocalPlayer.Shroud.IsExplored(location) && self.World.GetTerrainType(location) == "Rough")
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cursor = "move-rough";
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if (!self.World.Map.IsInMap(location) || (self.World.LocalPlayer.Shroud.IsExplored(location) &&
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if (!self.World.Map.IsInMap(location) || (self.World.LocalPlayer.Shroud.IsExplored(location) &&
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unitType.MovementCostForCell(self.World, location) == int.MaxValue))
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unitType.MovementCostForCell(self.World, location) == int.MaxValue))
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cursor = "move-blocked";
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cursor = "move-blocked";
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@@ -197,6 +197,11 @@ Cursors:
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length:4
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length:4
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x:12
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x:12
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y:12
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y:12
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move-rough:
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start:0
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length: 8
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x: 12
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y: 12
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attackmove:cursor
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attackmove:cursor
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attackmove:
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attackmove:
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@@ -180,12 +180,12 @@ Cursors:
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x: 12
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x: 12
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y: 12
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y: 12
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ability:
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ability:
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start:96
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start:72
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length: 8
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length: 8
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x: 12
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x: 12
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y: 12
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y: 12
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ability-minimap:
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ability-minimap:
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start:96
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start:72
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length: 8
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length: 8
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x: 12
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x: 12
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y: 12
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y: 12
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@@ -237,6 +237,11 @@ Cursors:
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length: 1
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length: 1
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x: 12
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x: 12
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y: 12
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y: 12
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move-rough:
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start:256
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length: 8
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x: 12
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y: 12
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nopower: cursor
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nopower: cursor
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powerdown-blocked:
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powerdown-blocked:
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@@ -91,6 +91,11 @@ Cursors:
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length: 4
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length: 4
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x: 12
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x: 12
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y: 12
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y: 12
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move-rough:
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start:10
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length: 4
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x: 12
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y: 12
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move-blocked:
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move-blocked:
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start:14
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start:14
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x: 12
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x: 12
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