Rewrite Aircraft movement using world coords.

This commit is contained in:
Paul Chote
2013-07-21 16:41:35 +12:00
parent c3f04cc32e
commit 57adaf46b0
21 changed files with 252 additions and 230 deletions

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
@@ -19,6 +19,7 @@ namespace OpenRA.Mods.RA.Air
public readonly bool Spins = true;
public readonly bool Moves = false;
public readonly WRange Velocity = new WRange(43);
public object Create(ActorInitializer init) { return new FallsToEarth(init.self, this); }
}
@@ -47,7 +48,7 @@ namespace OpenRA.Mods.RA.Air
public override Activity Tick(Actor self)
{
var aircraft = self.Trait<Aircraft>();
if (aircraft.Altitude <= 0)
if (self.CenterPosition.Z <= 0)
{
if (info.Explosion != null)
Combat.DoExplosion(self, info.Explosion, self.CenterPosition);
@@ -62,15 +63,14 @@ namespace OpenRA.Mods.RA.Air
aircraft.Facing = (aircraft.Facing + spin) % 256;
}
if (info.Moves)
FlyUtil.Fly(self, aircraft.Altitude);
aircraft.Altitude--;
var move = info.Moves ? aircraft.FlyStep(aircraft.Facing) : WVec.Zero;
move -= new WVec(WRange.Zero, WRange.Zero, info.Velocity);
aircraft.SetPosition(self, aircraft.CenterPosition + move);
return this;
}
// Cannot be cancelled
public override void Cancel( Actor self ) { }
public override void Cancel(Actor self) { }
}
}