Rewrite Aircraft movement using world coords.

This commit is contained in:
Paul Chote
2013-07-21 16:41:35 +12:00
parent c3f04cc32e
commit 57adaf46b0
21 changed files with 252 additions and 230 deletions

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
@@ -20,6 +20,23 @@ namespace OpenRA.Mods.RA.Air
Fly(WPos pos) { this.pos = pos; }
public static void FlyToward(Actor self, Plane plane, int desiredFacing, WRange desiredAltitude)
{
var move = plane.FlyStep(plane.Facing);
var altitude = plane.CenterPosition.Z;
plane.Facing = Util.TickFacing(plane.Facing, desiredFacing, plane.ROT);
if (altitude != desiredAltitude.Range)
{
var delta = move.HorizontalLength * plane.Info.MaximumPitch.Tan() / 1024;
var dz = (desiredAltitude.Range - altitude).Clamp(-delta, delta);
move += new WVec(0, 0, dz);
}
plane.SetPosition(self, plane.CenterPosition + move);
}
public static Fly ToPos(WPos pos) { return new Fly(pos); }
public static Fly ToCell(CPos pos) { return new Fly(pos.CenterPosition); }
@@ -33,16 +50,16 @@ namespace OpenRA.Mods.RA.Air
if (d.HorizontalLengthSquared < 91022)
return NextActivity;
var aircraft = self.Trait<Aircraft>();
var cruiseAltitude = self.Info.Traits.Get<PlaneInfo>().CruiseAltitude;
var desiredFacing = Util.GetFacing(d, aircraft.Facing);
if (aircraft.Altitude == cruiseAltitude)
aircraft.Facing = Util.TickFacing(aircraft.Facing, desiredFacing, aircraft.ROT);
var plane = self.Trait<Plane>();
var desiredFacing = Util.GetFacing(d, plane.Facing);
var cruiseAltitude = new WRange(plane.Info.CruiseAltitude * 1024 / Game.CellSize);
if (aircraft.Altitude < cruiseAltitude)
++aircraft.Altitude;
// Don't turn until we've reached the cruise altitude
if (plane.CenterPosition.Z < cruiseAltitude.Range)
desiredFacing = plane.Facing;
FlyToward(self, plane, desiredFacing, cruiseAltitude);
FlyUtil.Fly(self, cruiseAltitude);
return this;
}
@@ -51,14 +68,4 @@ namespace OpenRA.Mods.RA.Air
yield return Target.FromPos(pos);
}
}
public static class FlyUtil
{
public static void Fly(Actor self, int desiredAltitude)
{
var aircraft = self.Trait<Aircraft>();
aircraft.TickMove(PSubPos.PerPx * aircraft.MovementSpeed, aircraft.Facing);
aircraft.Altitude += Math.Sign(desiredAltitude - aircraft.Altitude);
}
}
}