Rewrite Aircraft movement using world coords.

This commit is contained in:
Paul Chote
2013-07-21 16:41:35 +12:00
parent c3f04cc32e
commit 57adaf46b0
21 changed files with 252 additions and 230 deletions

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
@@ -17,35 +17,48 @@ namespace OpenRA.Mods.RA.Air
class HeliFly : Activity
{
readonly WPos pos;
public HeliFly(WPos pos) { this.pos = pos; }
public HeliFly(CPos pos) { this.pos = pos.CenterPosition; }
public static bool AdjustAltitude(Actor self, Helicopter helicopter, WRange targetAltitude)
{
var altitude = helicopter.CenterPosition.Z;
if (altitude == targetAltitude.Range)
return false;
var delta = helicopter.Info.AltitudeVelocity.Range;
var dz = (targetAltitude.Range - altitude).Clamp(-delta, delta);
helicopter.SetPosition(self, helicopter.CenterPosition + new WVec(0, 0, dz));
return true;
}
public override Activity Tick(Actor self)
{
if (IsCanceled)
return NextActivity;
var info = self.Info.Traits.Get<HelicopterInfo>();
var aircraft = self.Trait<Aircraft>();
var helicopter = self.Trait<Helicopter>();
if (aircraft.Altitude != info.CruiseAltitude)
{
aircraft.Altitude += Math.Sign(info.CruiseAltitude - aircraft.Altitude);
var cruiseAltitude = new WRange(helicopter.Info.CruiseAltitude * 1024 / Game.CellSize);
if (HeliFly.AdjustAltitude(self, helicopter, cruiseAltitude))
return this;
}
// Rotate towards the target
var dist = pos - self.CenterPosition;
var desiredFacing = Util.GetFacing(dist, helicopter.Facing);
helicopter.Facing = Util.TickFacing(helicopter.Facing, desiredFacing, helicopter.ROT);
// The next move would overshoot, so just set the final position
var dist = pos - self.CenterPosition;
var moveDist = aircraft.MovementSpeed * 7 * 1024 / (Game.CellSize * 32);
if (dist.HorizontalLengthSquared < moveDist*moveDist)
var move = helicopter.FlyStep(desiredFacing);
if (dist.HorizontalLengthSquared < move.HorizontalLengthSquared)
{
aircraft.SetPosition(self, pos);
helicopter.SetPosition(self, pos + new WVec(0, 0, cruiseAltitude.Range - pos.Z));
return NextActivity;
}
var desiredFacing = Util.GetFacing(dist, aircraft.Facing);
aircraft.Facing = Util.TickFacing(aircraft.Facing, desiredFacing, aircraft.ROT);
aircraft.TickMove(PSubPos.PerPx * aircraft.MovementSpeed, desiredFacing);
helicopter.SetPosition(self, helicopter.CenterPosition + move);
return this;
}