Rewrite Aircraft movement using world coords.

This commit is contained in:
Paul Chote
2013-07-21 16:41:35 +12:00
parent c3f04cc32e
commit 57adaf46b0
21 changed files with 252 additions and 230 deletions

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
@@ -52,7 +52,7 @@ namespace OpenRA.Mods.RA
var aircraft = self.TraitOrDefault<Aircraft>();
if (aircraft != null)
td.Add(new AltitudeInit(aircraft.Altitude));
td.Add(new AltitudeInit(aircraft.CenterPosition.Z * Game.CellSize / 1024));
var facing = self.TraitOrDefault<IFacing>();
if (facing != null)