Convert weapon plumbing to use integer damage modifiers.

This commit is contained in:
Paul Chote
2014-08-17 17:33:50 +12:00
parent 8e8e02dae8
commit 57ba1b54b4
27 changed files with 75 additions and 75 deletions

View File

@@ -65,7 +65,7 @@ namespace OpenRA.Mods.D2k
if (health.HP <= damageThreshold || --damageTicks > 0)
return;
weapon.Impact(self.CenterPosition, self.World.WorldActor, 1f);
weapon.Impact(self.CenterPosition, self.World.WorldActor, Enumerable.Empty<int>());
damageTicks = weapon.ReloadDelay;
}
}