Convert weapon plumbing to use integer damage modifiers.
This commit is contained in:
@@ -154,10 +154,8 @@ namespace OpenRA.Mods.RA
|
||||
Weapon = Weapon,
|
||||
Facing = legacyFacing,
|
||||
|
||||
// TODO: Convert to ints
|
||||
FirepowerModifier = self.TraitsImplementing<IFirepowerModifier>()
|
||||
.Select(a => a.GetFirepowerModifier() / 100f)
|
||||
.Product(),
|
||||
DamageModifiers = self.TraitsImplementing<IFirepowerModifier>()
|
||||
.Select(a => a.GetFirepowerModifier()),
|
||||
|
||||
Source = muzzlePosition,
|
||||
SourceActor = self,
|
||||
|
||||
Reference in New Issue
Block a user