Convert weapon plumbing to use integer damage modifiers.
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@@ -299,7 +299,7 @@ namespace OpenRA.Mods.RA
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self.World.AddFrameEndTask(w =>
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{
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var weapon = saboteur.World.Map.Rules.Weapons[Info.DemolishWeapon.ToLowerInvariant()];
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weapon.Impact(self.CenterPosition, saboteur, 1f);
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weapon.Impact(self.CenterPosition, saboteur, Enumerable.Empty<int>());
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self.World.WorldActor.Trait<ScreenShaker>().AddEffect(15, self.CenterPosition, 6);
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self.Kill(saboteur);
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});
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