Convert weapon plumbing to use integer damage modifiers.

This commit is contained in:
Paul Chote
2014-08-17 17:33:50 +12:00
parent 8e8e02dae8
commit 57ba1b54b4
27 changed files with 75 additions and 75 deletions

View File

@@ -299,7 +299,7 @@ namespace OpenRA.Mods.RA
self.World.AddFrameEndTask(w =>
{
var weapon = saboteur.World.Map.Rules.Weapons[Info.DemolishWeapon.ToLowerInvariant()];
weapon.Impact(self.CenterPosition, saboteur, 1f);
weapon.Impact(self.CenterPosition, saboteur, Enumerable.Empty<int>());
self.World.WorldActor.Trait<ScreenShaker>().AddEffect(15, self.CenterPosition, 6);
self.Kill(saboteur);
});