Convert weapon plumbing to use integer damage modifiers.

This commit is contained in:
Paul Chote
2014-08-17 17:33:50 +12:00
parent 8e8e02dae8
commit 57ba1b54b4
27 changed files with 75 additions and 75 deletions

View File

@@ -8,6 +8,7 @@
*/
#endregion
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Traits;
@@ -30,7 +31,7 @@ namespace OpenRA.Mods.RA
public override void Activate(Actor collector)
{
var weapon = self.World.Map.Rules.Weapons[((ExplodeCrateActionInfo)info).Weapon.ToLowerInvariant()];
weapon.Impact(collector.CenterPosition, self, 1f);
weapon.Impact(collector.CenterPosition, self, Enumerable.Empty<int>());
base.Activate(collector);
}
}