Convert weapon plumbing to use integer damage modifiers.
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@@ -172,7 +172,7 @@ namespace OpenRA.Mods.RA.Effects
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world.AddFrameEndTask(w => w.Remove(this));
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args.Weapon.Impact(pos, args.SourceActor, args.FirepowerModifier);
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args.Weapon.Impact(pos, args.SourceActor, args.DamageModifiers);
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}
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}
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}
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@@ -56,7 +56,7 @@ namespace OpenRA.Mods.RA.Effects
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{
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pos += new WVec(0, 0, args.PassiveTarget.Z - pos.Z);
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world.AddFrameEndTask(w => w.Remove(this));
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args.Weapon.Impact(pos, args.SourceActor, args.FirepowerModifier);
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args.Weapon.Impact(pos, args.SourceActor, args.DamageModifiers);
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}
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anim.Tick();
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@@ -69,7 +69,7 @@ namespace OpenRA.Mods.RA.Effects
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if (hitanim != null)
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hitanim.PlayThen("idle", () => animationComplete = true);
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args.Weapon.Impact(target, args.SourceActor, args.FirepowerModifier);
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args.Weapon.Impact(target, args.SourceActor, args.DamageModifiers);
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doneDamage = true;
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}
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@@ -180,7 +180,7 @@ namespace OpenRA.Mods.RA.Effects
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if (ticks <= info.Arm)
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return;
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args.Weapon.Impact(pos, args.SourceActor, args.FirepowerModifier);
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args.Weapon.Impact(pos, args.SourceActor, args.DamageModifiers);
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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@@ -81,7 +81,7 @@ namespace OpenRA.Mods.RA.Effects
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{
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world.AddFrameEndTask(w => w.Remove(this));
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var weapon = world.Map.Rules.Weapons[this.weapon.ToLowerInvariant()];
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weapon.Impact(pos, firedBy.PlayerActor, 1f);
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weapon.Impact(pos, firedBy.PlayerActor, Enumerable.Empty<int>());
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world.WorldActor.Trait<ScreenShaker>().AddEffect(20, pos, 5);
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foreach (var a in world.ActorsWithTrait<NukePaletteEffect>())
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@@ -47,7 +47,7 @@ namespace OpenRA.Mods.RA.Effects
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if (!doneDamage)
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{
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var pos = Args.GuidedTarget.IsValidFor(Args.SourceActor) ? Args.GuidedTarget.CenterPosition : Args.PassiveTarget;
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Args.Weapon.Impact(pos, Args.SourceActor, Args.FirepowerModifier);
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Args.Weapon.Impact(pos, Args.SourceActor, Args.DamageModifiers);
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doneDamage = true;
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}
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}
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