Convert weapon plumbing to use integer damage modifiers.
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@@ -172,7 +172,7 @@ namespace OpenRA.Mods.RA.Effects
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world.AddFrameEndTask(w => w.Remove(this));
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args.Weapon.Impact(pos, args.SourceActor, args.FirepowerModifier);
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args.Weapon.Impact(pos, args.SourceActor, args.DamageModifiers);
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}
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}
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}
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