Convert weapon plumbing to use integer damage modifiers.

This commit is contained in:
Paul Chote
2014-08-17 17:33:50 +12:00
parent 8e8e02dae8
commit 57ba1b54b4
27 changed files with 75 additions and 75 deletions

View File

@@ -56,7 +56,7 @@ namespace OpenRA.Mods.RA.Effects
{
pos += new WVec(0, 0, args.PassiveTarget.Z - pos.Z);
world.AddFrameEndTask(w => w.Remove(this));
args.Weapon.Impact(pos, args.SourceActor, args.FirepowerModifier);
args.Weapon.Impact(pos, args.SourceActor, args.DamageModifiers);
}
anim.Tick();