Convert weapon plumbing to use integer damage modifiers.
This commit is contained in:
@@ -56,7 +56,7 @@ namespace OpenRA.Mods.RA.Effects
|
||||
{
|
||||
pos += new WVec(0, 0, args.PassiveTarget.Z - pos.Z);
|
||||
world.AddFrameEndTask(w => w.Remove(this));
|
||||
args.Weapon.Impact(pos, args.SourceActor, args.FirepowerModifier);
|
||||
args.Weapon.Impact(pos, args.SourceActor, args.DamageModifiers);
|
||||
}
|
||||
|
||||
anim.Tick();
|
||||
|
||||
Reference in New Issue
Block a user