Convert weapon plumbing to use integer damage modifiers.
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@@ -69,7 +69,7 @@ namespace OpenRA.Mods.RA.Effects
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if (hitanim != null)
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hitanim.PlayThen("idle", () => animationComplete = true);
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args.Weapon.Impact(target, args.SourceActor, args.FirepowerModifier);
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args.Weapon.Impact(target, args.SourceActor, args.DamageModifiers);
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doneDamage = true;
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}
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