Convert weapon plumbing to use integer damage modifiers.

This commit is contained in:
Paul Chote
2014-08-17 17:33:50 +12:00
parent 8e8e02dae8
commit 57ba1b54b4
27 changed files with 75 additions and 75 deletions

View File

@@ -69,7 +69,7 @@ namespace OpenRA.Mods.RA.Effects
if (hitanim != null)
hitanim.PlayThen("idle", () => animationComplete = true);
args.Weapon.Impact(target, args.SourceActor, args.FirepowerModifier);
args.Weapon.Impact(target, args.SourceActor, args.DamageModifiers);
doneDamage = true;
}