Convert weapon plumbing to use integer damage modifiers.
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@@ -180,7 +180,7 @@ namespace OpenRA.Mods.RA.Effects
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if (ticks <= info.Arm)
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return;
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args.Weapon.Impact(pos, args.SourceActor, args.FirepowerModifier);
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args.Weapon.Impact(pos, args.SourceActor, args.DamageModifiers);
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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