Convert weapon plumbing to use integer damage modifiers.

This commit is contained in:
Paul Chote
2014-08-17 17:33:50 +12:00
parent 8e8e02dae8
commit 57ba1b54b4
27 changed files with 75 additions and 75 deletions

View File

@@ -180,7 +180,7 @@ namespace OpenRA.Mods.RA.Effects
if (ticks <= info.Arm)
return;
args.Weapon.Impact(pos, args.SourceActor, args.FirepowerModifier);
args.Weapon.Impact(pos, args.SourceActor, args.DamageModifiers);
}
public IEnumerable<IRenderable> Render(WorldRenderer wr)