Convert weapon plumbing to use integer damage modifiers.
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@@ -47,7 +47,7 @@ namespace OpenRA.Mods.RA.Effects
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if (!doneDamage)
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{
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var pos = Args.GuidedTarget.IsValidFor(Args.SourceActor) ? Args.GuidedTarget.CenterPosition : Args.PassiveTarget;
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Args.Weapon.Impact(pos, Args.SourceActor, Args.FirepowerModifier);
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Args.Weapon.Impact(pos, Args.SourceActor, Args.DamageModifiers);
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doneDamage = true;
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}
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}
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