Convert weapon plumbing to use integer damage modifiers.
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@@ -51,7 +51,7 @@ namespace OpenRA.Mods.RA
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if (weapon.Report != null && weapon.Report.Any())
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Sound.Play(weapon.Report.Random(e.Attacker.World.SharedRandom), self.CenterPosition);
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weapon.Impact(self.CenterPosition, e.Attacker, 1f);
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weapon.Impact(self.CenterPosition, e.Attacker, Enumerable.Empty<int>());
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}
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}
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