Convert weapon plumbing to use integer damage modifiers.
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@@ -74,7 +74,7 @@ namespace OpenRA.Mods.RA
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return false;
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}
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public override void DoImpact(Target target, Actor firedBy, float firepowerModifier)
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public override void DoImpact(Target target, Actor firedBy, IEnumerable<int> damageModifiers)
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{
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var pos = target.CenterPosition;
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var world = firedBy.World;
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