Convert weapon plumbing to use integer damage modifiers.

This commit is contained in:
Paul Chote
2014-08-17 17:33:50 +12:00
parent 8e8e02dae8
commit 57ba1b54b4
27 changed files with 75 additions and 75 deletions

View File

@@ -23,7 +23,7 @@ namespace OpenRA.Mods.RA
// TODO: Allow maximum resource removal to be defined. (Per tile, and in total).
public override void DoImpact(Target target, Actor firedBy, float firepowerModifier)
public override void DoImpact(Target target, Actor firedBy, IEnumerable<int> damageModifiers)
{
var world = firedBy.World;
var targetTile = world.Map.CellContaining(target.CenterPosition);