From 57bdb1cff3b5edc09668d4efcfb31b1c051201c1 Mon Sep 17 00:00:00 2001 From: abcdefg30 Date: Thu, 20 Apr 2017 15:41:35 +0200 Subject: [PATCH] Update the documentation of LaysTerrain --- OpenRA.Mods.D2k/Traits/Buildings/LaysTerrain.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/OpenRA.Mods.D2k/Traits/Buildings/LaysTerrain.cs b/OpenRA.Mods.D2k/Traits/Buildings/LaysTerrain.cs index fe3177b981..8e071d0ac0 100644 --- a/OpenRA.Mods.D2k/Traits/Buildings/LaysTerrain.cs +++ b/OpenRA.Mods.D2k/Traits/Buildings/LaysTerrain.cs @@ -22,10 +22,11 @@ namespace OpenRA.Mods.D2k.Traits public readonly ushort Template = 0; [FieldLoader.Require] - [Desc("The terrain types that this template will be placed on")] + [Desc("The terrain types that this template will be placed on.")] public readonly HashSet TerrainTypes = new HashSet(); - [Desc("Offset relative to the actor TopLeft. Not used if the template is PickAny")] + [Desc("Offset relative to the actor TopLeft. Not used if the template is PickAny.", + "Tiles being offset out of the actor's footprint will not be placed.")] public readonly CVec Offset = CVec.Zero; public object Create(ActorInitializer init) { return new LaysTerrain(init.Self, this); }