Added a Capture function to lua
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47
OpenRA.Mods.Common/Scripting/Properties/CaptureProperties.cs
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47
OpenRA.Mods.Common/Scripting/Properties/CaptureProperties.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Linq;
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using Eluant;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Scripting;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Scripting
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{
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[ScriptPropertyGroup("Ability")]
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public class CaptureProperties : ScriptActorProperties
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{
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readonly CapturesInfo normalInfo;
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readonly ExternalCapturesInfo externalInfo;
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public CaptureProperties(ScriptContext context, Actor self)
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: base(context, self)
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{
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normalInfo = Self.Info.Traits.GetOrDefault<CapturesInfo>();
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externalInfo = Self.Info.Traits.GetOrDefault<ExternalCapturesInfo>();
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}
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[Desc("Captures the target actor.")]
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public void Capture(Actor target)
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{
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var normalCapturable = target.Info.Traits.GetOrDefault<CapturableInfo>();
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var externalCapturable = target.Info.Traits.GetOrDefault<ExternalCapturableInfo>();
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if (normalInfo != null && normalCapturable != null && normalInfo.CaptureTypes.Contains(normalCapturable.Type))
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Self.QueueActivity(new CaptureActor(Self, target));
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else if (externalInfo != null && externalCapturable != null && externalInfo.CaptureTypes.Contains(externalCapturable.Type))
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Self.QueueActivity(new ExternalCaptureActor(Self, Target.FromActor(target)));
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else
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throw new LuaException("Actor '{0}' cannot capture actor '{1}'!".F(Self, target));
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}
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}
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}
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