Change Color.ToAhsv to tuple syntax.
This commit is contained in:
@@ -46,7 +46,7 @@ namespace OpenRA.Traits
|
||||
|
||||
public void LoadPlayerPalettes(WorldRenderer wr, string playerName, Color color, bool replaceExisting)
|
||||
{
|
||||
color.ToAhsv(out _, out var h, out var s, out _);
|
||||
var (_, h, s, _) = color.ToAhsv();
|
||||
|
||||
var remap = new PlayerColorRemap(info.RemapIndex, h, s);
|
||||
var pal = new ImmutablePalette(wr.Palette(info.BasePalette).Palette, remap);
|
||||
|
||||
@@ -48,7 +48,7 @@ namespace OpenRA.Traits
|
||||
|
||||
public void LoadPalettes(WorldRenderer wr)
|
||||
{
|
||||
info.Color.ToAhsv(out _, out var h, out var s, out _);
|
||||
var (_, h, s, _) = info.Color.ToAhsv();
|
||||
|
||||
var remap = new PlayerColorRemap(info.RemapIndex, h, s);
|
||||
wr.AddPalette(info.Name, new ImmutablePalette(wr.Palette(info.Base).Palette, remap), info.AllowModifiers);
|
||||
|
||||
Reference in New Issue
Block a user