diff --git a/mods/cnc/rules/defaults.yaml b/mods/cnc/rules/defaults.yaml index 281e8a2b32..264581ca2c 100644 --- a/mods/cnc/rules/defaults.yaml +++ b/mods/cnc/rules/defaults.yaml @@ -150,7 +150,7 @@ ^AutoTargetGround: AutoTarget: AutoTargetPriority@DEFAULT: - ValidTargets: Infantry, Vehicle, Water, Structure, Defense + ValidTargets: Infantry, Vehicle, Creep, Water, Structure, Defense InvalidTargets: NoAutoTarget ^AutoTargetAir: @@ -162,7 +162,7 @@ ^AutoTargetAll: AutoTarget: AutoTargetPriority@DEFAULT: - ValidTargets: Infantry, Vehicle, Water, Air, Structure, Defense + ValidTargets: Infantry, Vehicle, Creep, Water, Air, Structure, Defense InvalidTargets: NoAutoTarget ^AcceptsCloakCrate: diff --git a/mods/d2k/rules/arrakis.yaml b/mods/d2k/rules/arrakis.yaml index c1b8082f87..94b3e24de3 100644 --- a/mods/d2k/rules/arrakis.yaml +++ b/mods/d2k/rules/arrakis.yaml @@ -79,7 +79,7 @@ sandworm: SpiceSand: 100 Spice: 100 Targetable: - TargetTypes: Ground + TargetTypes: Ground, Creep WithSpriteBody: WithIdleAnimation: Interval: 160 diff --git a/mods/d2k/rules/defaults.yaml b/mods/d2k/rules/defaults.yaml index 2a9d60f51b..aadb596fc3 100644 --- a/mods/d2k/rules/defaults.yaml +++ b/mods/d2k/rules/defaults.yaml @@ -123,13 +123,13 @@ ^AutoTargetGround: AutoTarget: AutoTargetPriority@DEFAULT: - ValidTargets: Infantry, Vehicle, Water, Structure, Defense + ValidTargets: Infantry, Vehicle, Creep, Water, Structure, Defense InvalidTargets: NoAutoTarget ^AutoTargetAll: AutoTarget: AutoTargetPriority@DEFAULT: - ValidTargets: Infantry, Vehicle, Water, Air, Structure, Defense + ValidTargets: Infantry, Vehicle, Creep, Water, Air, Structure, Defense InvalidTargets: NoAutoTarget ^Vehicle: diff --git a/mods/ts/rules/defaults.yaml b/mods/ts/rules/defaults.yaml index d37cea7f75..a0b624258b 100644 --- a/mods/ts/rules/defaults.yaml +++ b/mods/ts/rules/defaults.yaml @@ -126,7 +126,7 @@ ^AutoTargetGround: AutoTarget: AutoTargetPriority@DEFAULT: - ValidTargets: Infantry, Vehicle, Water, Structure, Defense + ValidTargets: Infantry, Vehicle, Creep, Water, Structure, Defense InvalidTargets: NoAutoTarget ^AutoTargetAir: @@ -138,7 +138,7 @@ ^AutoTargetAll: AutoTarget: AutoTargetPriority@DEFAULT: - ValidTargets: Infantry, Vehicle, Water, Air, Structure, Defense + ValidTargets: Infantry, Vehicle, Creep, Water, Air, Structure, Defense InvalidTargets: NoAutoTarget ^BasicBuilding: