Fix #2433 - crash when ctnk order generator was active if ctnk dies
This commit is contained in:
@@ -130,17 +130,26 @@ namespace OpenRA.Mods.RA
|
|||||||
|
|
||||||
public string GetCursor(World world, CPos xy, MouseInput mi)
|
public string GetCursor(World world, CPos xy, MouseInput mi)
|
||||||
{
|
{
|
||||||
var cinfo = self.Trait<ChronoshiftDeploy>();
|
if (self.IsInWorld && self.Trait<ChronoshiftDeploy>().CanJumpTo(xy,false))
|
||||||
if (cinfo.CanJumpTo(xy, false))
|
|
||||||
return "chrono-target";
|
return "chrono-target";
|
||||||
else
|
else
|
||||||
return "move-blocked";
|
return "move-blocked";
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Tick(World world) { }
|
public void Tick(World world)
|
||||||
|
{
|
||||||
|
if (!self.IsInWorld || self.IsDead())
|
||||||
|
world.CancelInputMode();
|
||||||
|
}
|
||||||
public void RenderAfterWorld(WorldRenderer wr, World world) { }
|
public void RenderAfterWorld(WorldRenderer wr, World world) { }
|
||||||
public void RenderBeforeWorld(WorldRenderer wr, World world)
|
public void RenderBeforeWorld(WorldRenderer wr, World world)
|
||||||
{
|
{
|
||||||
|
if (!self.IsInWorld)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (self.Owner != self.World.LocalPlayer)
|
||||||
|
return;
|
||||||
|
|
||||||
wr.DrawRangeCircle(
|
wr.DrawRangeCircle(
|
||||||
Color.FromArgb(128, Color.DeepSkyBlue),
|
Color.FromArgb(128, Color.DeepSkyBlue),
|
||||||
self.CenterLocation.ToFloat2(), (int)self.Trait<ChronoshiftDeploy>().Info.JumpDistance);
|
self.CenterLocation.ToFloat2(), (int)self.Trait<ChronoshiftDeploy>().Info.JumpDistance);
|
||||||
|
|||||||
Reference in New Issue
Block a user