don't define deployed vehicles as buildings
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@@ -1,11 +1,10 @@
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GADPSA:
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Inherits: ^Building
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Inherits@1: ^GainsExperience
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Inherits@2: ^ExistsInWorld
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Valued:
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Cost: 950
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-AcceptsSupplies:
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Tooltip:
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Name: Deployed Sensor Array
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-GivesBuildableArea:
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Health:
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HP: 600
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Armor:
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@@ -17,10 +16,27 @@ GADPSA:
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Facing: 159
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TransformSounds: place2.aud
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NoTransformSounds:
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Voice: Move
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RenderDetectionCircle:
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DetectCloaked:
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Range: 6
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-WithDeathAnimation:
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Building:
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Dimensions: 1,1
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Footprint: x
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TerrainTypes: Clear, Road, DirtRoad, Rough
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RenderBuilding:
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Voiced:
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VoiceSet: Vehicle
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GivesBounty:
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WithMakeAnimation:
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SelectionDecorations:
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Palette: pips
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Selectable:
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TargetableBuilding:
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TargetTypes: Ground
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Guardable:
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HiddenUnderFog:
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ActorLostNotification:
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NAPULS:
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Inherits: ^Building
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