don't define deployed vehicles as buildings

This commit is contained in:
Matthias Mailänder
2015-07-26 19:16:44 +02:00
parent d9d37d54c8
commit 5800c07602
2 changed files with 52 additions and 12 deletions

View File

@@ -1,11 +1,10 @@
GADPSA:
Inherits: ^Building
Inherits@1: ^GainsExperience
Inherits@2: ^ExistsInWorld
Valued:
Cost: 950
-AcceptsSupplies:
Tooltip:
Name: Deployed Sensor Array
-GivesBuildableArea:
Health:
HP: 600
Armor:
@@ -17,10 +16,27 @@ GADPSA:
Facing: 159
TransformSounds: place2.aud
NoTransformSounds:
Voice: Move
RenderDetectionCircle:
DetectCloaked:
Range: 6
-WithDeathAnimation:
Building:
Dimensions: 1,1
Footprint: x
TerrainTypes: Clear, Road, DirtRoad, Rough
RenderBuilding:
Voiced:
VoiceSet: Vehicle
GivesBounty:
WithMakeAnimation:
SelectionDecorations:
Palette: pips
Selectable:
TargetableBuilding:
TargetTypes: Ground
Guardable:
HiddenUnderFog:
ActorLostNotification:
NAPULS:
Inherits: ^Building