Render integrated muzzle flashes as their own tint-ignoring animations.

This commit is contained in:
Paul Chote
2021-02-05 22:16:31 +00:00
committed by reaperrr
parent 594e5b80d7
commit 5832ec76d4
13 changed files with 215 additions and 26 deletions

View File

@@ -585,7 +585,7 @@
ValidDamageStates: Light, Medium, Heavy, Critical
QuantizeFacingsFromSequence:
Sequence: stand
WithInfantryBody:
WithSplitAttackPaletteInfantryBody:
AttackMove:
Voice: Move
Passenger:
@@ -705,8 +705,10 @@
Prone350Percent: 350
DamageTriggers: TriggerProne
ProneOffset: 300,0,0
WithInfantryBody:
IdleSequences: idle1,idle2
WithSplitAttackPaletteInfantryBody:
IdleSequences: idle1, idle2
Palette: player-nomuzzle
SplitAttackPalette: muzzle
^Cyborg:
Inherits@1: ^Infantry
@@ -734,9 +736,11 @@
Prone350Percent: 350
ProneOffset: 300,0,0
ProneSequencePrefix: crippled-
WithInfantryBody:
WithSplitAttackPaletteInfantryBody:
DefaultAttackSequence: attack
IdleSequences: idle1, idle2
Palette: player-nomuzzle
SplitAttackPalette: muzzle
GrantConditionOnDamageState@CRITICAL:
Condition: critical
ValidDamageStates: Critical