Merge pull request #8001 from RoosterDragon/hardware-cursor-fixes
Hardware cursor fixes
This commit is contained in:
@@ -309,6 +309,9 @@ namespace OpenRA
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using (new PerfTimer("LoadMaps"))
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using (new PerfTimer("LoadMaps"))
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ModData.MapCache.LoadMaps();
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ModData.MapCache.LoadMaps();
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if (Cursor != null)
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Cursor.Dispose();
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if (Settings.Graphics.HardwareCursors)
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if (Settings.Graphics.HardwareCursors)
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{
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{
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try
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try
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@@ -106,11 +106,14 @@ namespace OpenRA.Renderer.Sdl2
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public IHardwareCursor CreateHardwareCursor(string name, Size size, byte[] data, int2 hotspot)
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public IHardwareCursor CreateHardwareCursor(string name, Size size, byte[] data, int2 hotspot)
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{
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{
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var c = new SDL2HardwareCursor(size, data, hotspot);
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try
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if (c.Cursor == IntPtr.Zero)
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{
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throw new InvalidDataException("Failed to create hardware cursor `{0}`: {1}".F(name, SDL.SDL_GetError()));
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return new SDL2HardwareCursor(size, data, hotspot);
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}
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return c;
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catch (Exception ex)
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{
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throw new InvalidDataException("Failed to create hardware cursor `{0}`".F(name), ex);
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}
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}
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}
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public void SetHardwareCursor(IHardwareCursor cursor)
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public void SetHardwareCursor(IHardwareCursor cursor)
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@@ -125,24 +128,59 @@ namespace OpenRA.Renderer.Sdl2
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}
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}
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}
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}
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class SDL2HardwareCursor : IHardwareCursor
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sealed class SDL2HardwareCursor : IHardwareCursor
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{
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{
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public readonly IntPtr Cursor;
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public IntPtr Cursor { get; private set; }
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readonly IntPtr surface;
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IntPtr surface;
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public SDL2HardwareCursor(Size size, byte[] data, int2 hotspot)
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public SDL2HardwareCursor(Size size, byte[] data, int2 hotspot)
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{
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try
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{
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{
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surface = SDL.SDL_CreateRGBSurface(0, size.Width, size.Height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000);
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surface = SDL.SDL_CreateRGBSurface(0, size.Width, size.Height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000);
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if (surface == IntPtr.Zero)
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throw new InvalidDataException("Failed to create surface: {0}".F(SDL.SDL_GetError()));
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var sur = (SDL2.SDL.SDL_Surface)Marshal.PtrToStructure(surface, typeof(SDL2.SDL.SDL_Surface));
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var sur = (SDL2.SDL.SDL_Surface)Marshal.PtrToStructure(surface, typeof(SDL2.SDL.SDL_Surface));
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Marshal.Copy(data, 0, sur.pixels, data.Length);
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Marshal.Copy(data, 0, sur.pixels, data.Length);
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// This call very occasionally fails on Windows, but often works when retried.
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for (var retries = 0; retries < 3 && Cursor == IntPtr.Zero; retries++)
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Cursor = SDL.SDL_CreateColorCursor(surface, hotspot.X, hotspot.Y);
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Cursor = SDL.SDL_CreateColorCursor(surface, hotspot.X, hotspot.Y);
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if (Cursor == IntPtr.Zero)
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throw new InvalidDataException("Failed to create cursor: {0}".F(SDL.SDL_GetError()));
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}
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catch
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{
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Dispose();
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throw;
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}
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}
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~SDL2HardwareCursor()
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{
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Game.RunAfterTick(() => Dispose(false));
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}
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}
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public void Dispose()
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public void Dispose()
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{
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Game.RunAfterTick(() => Dispose(true));
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GC.SuppressFinalize(this);
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}
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void Dispose(bool disposing)
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{
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if (Cursor != IntPtr.Zero)
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{
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{
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SDL.SDL_FreeCursor(Cursor);
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SDL.SDL_FreeCursor(Cursor);
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Cursor = IntPtr.Zero;
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}
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if (surface != IntPtr.Zero)
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{
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SDL.SDL_FreeSurface(surface);
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SDL.SDL_FreeSurface(surface);
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surface = IntPtr.Zero;
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}
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}
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}
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}
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}
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