Produce dogs, adjust allied building positions
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@@ -14,7 +14,7 @@ using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Traits;
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using XRandom = OpenRA.Thirdparty.Random;
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using XRandom = OpenRA.Thirdparty.Random;
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using OpenRA.Mods.RA.Move;
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//TODO:
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@@ -486,4 +486,4 @@ namespace OpenRA.Mods.RA.AI
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aggro[e.Attacker.Owner].Aggro += e.Damage;
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}
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}
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}
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}
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