Rename Actor.Destroy/Destroyed to Dispose/Disposed.

This commit is contained in:
Paul Chote
2015-05-23 19:50:30 +01:00
parent 4c72b0066c
commit 585a43fd8f
45 changed files with 67 additions and 67 deletions

View File

@@ -33,7 +33,7 @@ namespace OpenRA
[Sync] public Player Owner { get; set; }
public bool IsInWorld { get; internal set; }
public bool Destroyed { get; private set; }
public bool Disposed { get; private set; }
Activity currentActivity;
@@ -51,7 +51,7 @@ namespace OpenRA
public IEffectiveOwner EffectiveOwner { get { return effectiveOwner.Value; } }
public bool IsIdle { get { return currentActivity == null; } }
public bool IsDead { get { return Destroyed || (health.Value == null ? false : health.Value.IsDead); } }
public bool IsDead { get { return Disposed || (health.Value == null ? false : health.Value.IsDead); } }
public CPos Location { get { return occupySpace.Value.TopLeft; } }
public WPos CenterPosition { get { return occupySpace.Value.CenterPosition; } }
@@ -215,18 +215,18 @@ namespace OpenRA
World.TraitDict.AddTrait(this, trait);
}
public void Destroy()
public void Dispose()
{
World.AddFrameEndTask(w =>
{
if (Destroyed)
if (Disposed)
return;
if (IsInWorld)
World.Remove(this);
World.TraitDict.RemoveActor(this);
Destroyed = true;
Disposed = true;
if (luaInterface != null)
luaInterface.Value.OnActorDestroyed();
@@ -238,7 +238,7 @@ namespace OpenRA
{
World.AddFrameEndTask(w =>
{
if (Destroyed)
if (Disposed)
return;
var oldOwner = Owner;

View File

@@ -140,7 +140,7 @@ namespace OpenRA.Graphics
// added for contrails
foreach (var a in World.ActorsWithTrait<IPostRender>())
if (a.Actor.IsInWorld && !a.Actor.Destroyed)
if (a.Actor.IsInWorld && !a.Actor.Disposed)
a.Trait.RenderAfterWorld(this, a.Actor);
var renderShroud = World.RenderPlayer != null ? World.RenderPlayer.Shroud : null;
@@ -154,7 +154,7 @@ namespace OpenRA.Graphics
Game.Renderer.DisableScissor();
var overlayRenderables = World.Selection.Actors.Where(a => !a.Destroyed)
var overlayRenderables = World.Selection.Actors.Where(a => !a.Disposed)
.SelectMany(a => a.TraitsImplementing<IPostRenderSelection>())
.SelectMany(t => t.RenderAfterWorld(this));
@@ -174,7 +174,7 @@ namespace OpenRA.Graphics
if (World.Type == WorldType.Regular && Game.Settings.Game.AlwaysShowStatusBars)
{
foreach (var g in World.Actors.Where(a => !a.Destroyed
foreach (var g in World.Actors.Where(a => !a.Disposed
&& a.HasTrait<Selectable>()
&& !World.FogObscures(a)
&& !World.Selection.Actors.Contains(a)))

View File

@@ -107,7 +107,7 @@ namespace OpenRA.Orders
if (self.Owner != self.World.LocalPlayer)
return null;
if (self.Destroyed || !target.IsValidFor(self))
if (self.Disposed || !target.IsValidFor(self))
return null;
if (mi.Button == Game.Settings.Game.MouseButtonPreference.Action)

View File

@@ -41,7 +41,7 @@ namespace OpenRA.Scripting
var commandClasses = Context.ActorCommands[actor.Info].AsEnumerable();
// Destroyed actors cannot have their traits queried
if (actor.Destroyed)
if (actor.Disposed)
commandClasses = commandClasses.Where(c => c.HasAttribute<ExposedForDestroyedActors>());
var args = new object[] { Context, actor };

View File

@@ -78,7 +78,7 @@ namespace OpenRA
foreach (var cg in controlGroups.Values)
{
// note: NOT `!a.IsInWorld`, since that would remove things that are in transports.
cg.RemoveAll(a => a.Destroyed || a.Owner != world.LocalPlayer);
cg.RemoveAll(a => a.Disposed || a.Owner != world.LocalPlayer);
}
}

View File

@@ -80,7 +80,7 @@ namespace OpenRA
static void CheckDestroyed(Actor actor)
{
if (actor.Destroyed)
if (actor.Disposed)
throw new InvalidOperationException("Attempted to get trait from destroyed object ({0})".F(actor));
}

View File

@@ -104,7 +104,7 @@ namespace OpenRA.Traits
self.World.AddFrameEndTask(w =>
{
if (self.Destroyed)
if (self.Disposed)
return;
var line = self.TraitOrDefault<DrawLineToTarget>();
@@ -120,7 +120,7 @@ namespace OpenRA.Traits
self.World.AddFrameEndTask(w =>
{
if (self.Destroyed)
if (self.Disposed)
return;
target.Flash();

View File

@@ -155,7 +155,7 @@ namespace OpenRA.Traits
nd.Killed(self, ai);
if (RemoveOnDeath)
self.Destroy();
self.Dispose();
Log.Write("debug", "{0} #{1} killed by {2} #{3}", self.Info.Name, self.ActorID, attacker.Info.Name, attacker.ActorID);
}
@@ -195,7 +195,7 @@ namespace OpenRA.Traits
{
public static DamageState GetDamageState(this Actor self)
{
if (self.Destroyed)
if (self.Disposed)
return DamageState.Dead;
var health = self.TraitOrDefault<Health>();
@@ -204,7 +204,7 @@ namespace OpenRA.Traits
public static void InflictDamage(this Actor self, Actor attacker, int damage, DamageWarhead warhead)
{
if (self.Destroyed) return;
if (self.Disposed) return;
var health = self.TraitOrDefault<Health>();
if (health == null) return;
health.InflictDamage(self, attacker, damage, warhead, false);

View File

@@ -100,7 +100,7 @@ namespace OpenRA.Traits
if (NeedRenderables)
{
NeedRenderables = false;
if (!actor.Destroyed)
if (!actor.Disposed)
{
IsRendering = true;
renderables = actor.Render(wr).ToArray();

View File

@@ -198,7 +198,7 @@ namespace OpenRA.Traits
yield break;
for (var i = influence[a]; i != null; i = i.Next)
if (!i.Actor.Destroyed)
if (!i.Actor.Disposed)
yield return i.Actor;
}
@@ -208,7 +208,7 @@ namespace OpenRA.Traits
yield break;
for (var i = influence[a]; i != null; i = i.Next)
if (!i.Actor.Destroyed && (i.SubCell == sub || i.SubCell == SubCell.FullCell))
if (!i.Actor.Disposed && (i.SubCell == sub || i.SubCell == SubCell.FullCell))
yield return i.Actor;
}
@@ -285,7 +285,7 @@ namespace OpenRA.Traits
var always = sub == SubCell.FullCell || sub == SubCell.Any;
for (var i = influence[a]; i != null; i = i.Next)
if ((always || i.SubCell == sub || i.SubCell == SubCell.FullCell) && !i.Actor.Destroyed && withCondition(i.Actor))
if ((always || i.SubCell == sub || i.SubCell == SubCell.FullCell) && !i.Actor.Disposed && withCondition(i.Actor))
return true;
return false;

View File

@@ -59,7 +59,7 @@ namespace OpenRA
continue;
var orderSubject = o.Subject;
if (orderSubject.Destroyed)
if (orderSubject.Disposed)
continue;
foreach (var voice in orderSubject.TraitsImplementing<IVoiced>())